of attempts required to solve, and the engagement of the user.
Sunday, October 30, 2016
Week 6
This week saw a critical technical breakthrough. The chief technical difficulty of this project was the control of the marble’s linear movement to one unit space at a time. Rather than develop a method for accomplishing this, the mazes the marble would go through were redesigned to become dependent on just the opposite. The mazes now incorporate continuous linear movement in their solution patterns. These new maze structures have several other benefits as well. The maze structure, while not entirely novel, is quite unique and should add to the overall appeal of the toy. The mazes themselves are much more minimal in nature as well. This means that each maze will require much less wall structure. The mazes themselves will be much more difficult to solve by eye, increasing the number
of attempts required to solve, and the engagement of the user.
of attempts required to solve, and the engagement of the user.
Week 5 Motor Programming and Surface Tweeks
Since the 3D printed surface did not come out as we expected we are changing the design of the surface of the maze. This is one of the first ideas for one of the maze or puzzle surfaces. The marble will no longer have to stop at certain locations to complete the puzzle. Instead we decided to stick with the idea of letting the marble roll through the node canals until it hits a stopper. This concept makes for more interesting and different puzzles than what would be expected in traditional mazes.
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Also Nick has been working with the motors that will be used to tilt the board different ways. The motors are ready to be programmed. A test code was created to test their functionality and better understand their operation for use in the final device. Next to be completed is individual coding of functions for the motors to execute commands such as "up", "down", "left", "right"; this is what the user in the final project will enter to control the platform
Saturday, October 29, 2016
Week 4 3D surface
Spencer worked in TinkerCAD to develop a model for the surface of the toy. The design uses ridges on a flat surface to hopefully create a path for the marble to easily maneuver through. The 3D printing process takes a while even for such a small design.
This is the TinkerCAD model shown above after it has been successfully printed. It came out looking exactly like the model however the marble did not move along the surface as we had hoped it would. After 4 hours of printing we are going to scrap the idea of the ridges on a flat surface and use a more basic approach for the surface. We are going to put stoppers every few centimeters so that the marble will follow a certain course.
Saturday, October 8, 2016
Friday, October 7, 2016
Week 3
This week has been more dedicated to the clerical progress rather than the technical progress. Much of our available time was taken up by drafting and finalizing the proposal of the project, however we did begin working on our marble control surface patterns as well as some CAD drawings of the 3D printed surface of the game. A technical development made this week was the acquisition of stepper motors to replace the servos, and supplemental control circuitry to run said stepper motors.
Monday, October 3, 2016
Week 2
The group identified our project goals and our product. We then began to outline our developmental cycle, identifying key milestones we needed to accomplish. We finalized our initial design and began fabrication of our initial prototype.
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