of attempts required to solve, and the engagement of the user.
Sunday, October 30, 2016
Week 6
This week saw a critical technical breakthrough. The chief technical difficulty of this project was the control of the marble’s linear movement to one unit space at a time. Rather than develop a method for accomplishing this, the mazes the marble would go through were redesigned to become dependent on just the opposite. The mazes now incorporate continuous linear movement in their solution patterns. These new maze structures have several other benefits as well. The maze structure, while not entirely novel, is quite unique and should add to the overall appeal of the toy. The mazes themselves are much more minimal in nature as well. This means that each maze will require much less wall structure. The mazes themselves will be much more difficult to solve by eye, increasing the number
of attempts required to solve, and the engagement of the user.
of attempts required to solve, and the engagement of the user.
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